10 Questions with Allan Linder
ARTIST STATEMENT
INTERVIEW
First of all, why are you an artist, and when did you first decide to become one? I don’t know if anyone ever decides to become an artist. Personally, it was an organic process for me from a very early age. I came from very meager beginnings, and my mother, who is also an artist, would teach my siblings and me to draw for entertainment. Eventually, teachers noticed my artwork was different and encouraged me to be more creative. I followed that path because it was part of my fabric, my soul. I started winning awards for art as a child, and that began my artistic career. What is your personal aim as an artist? Making art for me is a process that I use to build on my last creative experience. Each new piece I create adds another layer of knowledge to my approach, and my goal is to challenge myself out of my comfort zone. Some artists are content with using one or two overall techniques to create their art. I am never satisfied with doing things in just one way. Over the years, I have created artwork using a wide range of materials, including stone, leather, metal, fabric, plastic, paper, electronics, digital technology, and more. Most of these processes were not taught to me but learned through trial and error. That is what makes things interesting.
How did your practice evolve over the years? And how would you define yourself as an artist today? Years ago, I started making art with materials that were available and familiar to me. I used pencil, pen, ink, paint, ceramic clay, and wood, and I didn’t deviate too much from that until my first art gallery show. From that point on, everything changed. That show was a pivotal experience that introduced me to a wide range of materials, colors, subject matters, and more.
For many years, I tried to place myself into an artistic category, as an oil painter and illustrator, but I never felt fully comfortable explaining this to someone in a gallery setting because I did so much more. I felt like I was short-changing myself to be stuck in one category.
Shouldn’t the very nature of being an artist be about change? Today, I seek out new materials and techniques to experiment with. In my new work, I am generating artwork using music, animatronics, film, animation, artificial intelligence, digital painting, and fractal design. The fractal portraits are of particular interest to me right now. They were created through infinitely complex patterns driven by recursion through applied digital paint layers. For now, I am simply an artist, I will let the critics decide what category I fit into. You work with painting and digital art. What are the aspects that you prefer about both techniques? And how do you blend them together? It is an interesting question, one that I have struggled with since the early 90s. All artists today stand on the shoulders of the giants that came before us, and back then, they didn’t have a digital option. I didn’t always embrace digital artwork as a true medium, as a matter of fact, I tried very hard to emulate how the masters created paintings the traditional way for most of my early career.
Traditional painting has an immediate tactile response to it. I can pick up a large canvas and throw paint at it if I want to. You can’t do that with digital art on an iPad or screen. Yes, I know that with immersive VR technology you can actually throw paint on a virtual canvas. But, I think you get my meaning. Now, I enjoy both of these creative processes and they both have a place and time in my art studio.
In the 90s, I did a lot of freelance work for different animation studios such as Disney and Warner Bros. Sometimes I was creating storyboards, and other times I designed characters for animated TV shows and films. Most of that work was traditional, not digital. All of it was a great learning experience for me to understand new techniques and styles that can be applied to my work today.
During that time, I began working on a Commodore computer, Windows 95 PC, and an early Mac Plus computer. I explored software such as Lightwave 3D, Bryce, Poser, Photoshop, and many others. My early options for combing the two processes were, first, making digital art, then printing it out on paper, and then drawing on top of it, or using it as a jumping-off point for different compositions.
Today digital technology has become incredible. Now, I begin with a traditional painting of my own design, I scan the artwork using a high-resolution flatbed scanner. Now I use my original work as a jumping-off point for new creations that include adding multiple layers of digital fractal work, motion animation, and more. After I have played with a painting long enough, I might have one hundred or more layers of digital artwork on top of a traditional painting. It is a very unique process.
I have developed a method that I can stabilize animated layers and then flatten everything to 8k resolution, I then print it out on a canvas as a giclée print and then begin again. The entire process takes weeks sometimes, but the end result is stunning with hundreds of layers of both digital and real paint added to the final piece. My interests in traditional and digital art continue to grow with new materials, digital painting tools, animation, artificial intelligence, and the NFT renaissance.